Position and direction

Year 2 · Maths

Explore numbers, spot patterns and explain how you worked it out.

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Learning about position and direction

These Year 2 Maths games practise Which way now? Clockwise and anticlockwise turns, Routes on a grid. Choose a game above for a short activity, or explore the examples below before you play. The full guide for each game explains its controls, gives more examples and includes a free printable for practice away from the screen.

Talk it through

Use counters, a drawing or a number line before moving to a mental method. Ask your child to explain a choice, then change one number and try the method again.

Ask: “How could you show the same answer another way?” Give your child time to explain. Return to an example after playing and ask whether they would approach it differently.

Which way now? Clockwise and anticlockwise turns

Year 2 pupils use mathematical vocabulary to describe position, direction and movement, including movement in a straight line and rotation as a turn: quarter, half and three-quarter turns, clockwise and anticlockwise.

Try an example: Facing the top, a quarter turn clockwise

One step clockwise from top.

Show the answer

right

What to look out for

Mixing up clockwise and anticlockwise. Look at a clock and trace the direction its hands move.

Read the full Which way now? Clockwise and anticlockwise turns guide

Routes on a grid

Year 2 pupils order and arrange combinations of mathematical objects in patterns and sequences, and describe position, direction and movement, including movement in a straight line and turns.

Try an example: Jigby needs to go 2 squares right and 1 square up.

Right, right, up.

Show the answer

3 moves

What to look out for

Counting the square Jigby starts on. Count only the squares he moves into.

Read the full Routes on a grid guide

Practise away from the screen

  • Stand up, face a wall and make quarter, half and three-quarter turns together.
  • Draw a grid on paper and give a toy directions to reach a treasure.

Curriculum connections

These games support selected practice connected to Position and direction in the National Curriculum in England. Use your school’s sequence to decide when to introduce and revisit each skill. A game covers selected examples, rather than assessing every requirement.

Read the official Maths programme of study.

Questions families ask

Where should we start with position and direction?

Start with Which way now? Clockwise and anticlockwise turns. Look at the worked example together, then try a round. If the task feels unfamiliar, use the full game guide or its free printable before trying again.

Does this cover everything taught at this level?

No. This page brings together the games currently available for this topic. It supports selected skills and does not replace the full programme of study or practical teaching.