Position and direction

Year 1 · Maths

Explore numbers, spot patterns and explain how you worked it out.

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Learning about position and direction

These Year 1 Maths games practise Whole, half and quarter turns, Moving on a grid: up, down, left and right. Choose a game above for a short activity, or explore the examples below before you play. The full guide for each game explains its controls, gives more examples and includes a free printable for practice away from the screen.

Talk it through

Use counters, a drawing or a number line before moving to a mental method. Ask your child to explain a choice, then change one number and try the method again.

Ask: “How could you show the same answer another way?” Give your child time to explain. Return to an example after playing and ask whether they would approach it differently.

Whole, half and quarter turns

Year 1 pupils learn to describe position, direction and movement, including whole, half, quarter and three-quarter turns. A whole turn goes all the way round back to the start; a half turn ends up facing the opposite way.

Try an example: A clock hand turns clockwise from 3 to 9. What turn is that?

3 to 6 is one quarter, 6 to 9 is another.

Show the answer

half turn

What to look out for

Thinking from 12 to 9 is a quarter turn because it looks close. Check the direction. Going clockwise from 12, you pass 3 and 6 before you reach 9.

Read the full Whole, half and quarter turns guide

Moving on a grid: up, down, left and right

Describing movement is part of the Year 1 position and direction curriculum. Children use words such as up, down, left, right, forwards and backwards to say how something moves from one place to another.

Try an example: The star is 2 squares to the right of Jigby. Which moves get him there?

Move right, then right again.

Show the answer

right, right

What to look out for

Mixing up left and right. Hold up your left hand with the thumb out: the fingers make an L for left.

Read the full Moving on a grid: up, down, left and right guide

Practise away from the screen

  • Play 'Simon says' with turns: 'Simon says make a half turn.'
  • Give directions to find a hidden toy: 'Three steps forwards, then turn right.'

Curriculum connections

These games support selected practice connected to Position and direction in the National Curriculum in England. Use your school’s sequence to decide when to introduce and revisit each skill. A game covers selected examples, rather than assessing every requirement.

Read the official Maths programme of study.

Questions families ask

Where should we start with position and direction?

Start with Whole, half and quarter turns. Look at the worked example together, then try a round. If the task feels unfamiliar, use the full game guide or its free printable before trying again.

Does this cover everything taught at this level?

No. This page brings together the games currently available for this topic. It supports selected skills and does not replace the full programme of study or practical teaching.