Measuring

Year 1 · Maths

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Learning about measuring

These Year 1 Maths games practise O'clock and half past, Coins and notes, Days of the week and months of the year. Choose a game above for a short activity, or explore the examples below before you play. The full guide for each game explains its controls, gives more examples and includes a free printable for practice away from the screen.

Talk it through

Use counters, a drawing or a number line before moving to a mental method. Ask your child to explain a choice, then change one number and try the method again.

Ask: “How could you show the same answer another way?” Give your child time to explain. Return to an example after playing and ask whether they would approach it differently.

O'clock and half past

Year 1 pupils learn to tell the time to the hour and half past the hour, and to draw the hands on a clock face to show these times. The two hands do different jobs: the long minute hand shows the minutes and the short hour hand shows the hour.

Try an example: The minute hand points to 12. The hour hand points to 9. What time is it?

Minute hand on 12 means o'clock. Hour hand on 9.

Show the answer

9 o'clock

What to look out for

Mixing up the hands, so the time is read from the minute hand instead of the hour hand. Say 'long hand, minutes; short hand, hours' each time, and check which hand is longer.

Read the full O'clock and half past guide

Coins and notes

Year 1 pupils learn to recognise UK coins and notes and to know what each one is worth. There are eight coins in everyday use (1p, 2p, 5p, 10p, 20p, 50p, £1 and £2) and four Bank of England notes (£5, £10, £20 and £50).

Try an example: Put 20p, 2p, £1 and 10p in order, smallest first.

Pence first: 2p, 10p, 20p. £1 is 100p, so it is last.

Show the answer

2p, 10p, 20p, £1

What to look out for

Thinking a bigger coin is worth more, so 2p is put after 5p. Hold the coins side by side and read the number on each one aloud.

Read the full Coins and notes guide

Days of the week and months of the year

Year 1 pupils learn the language of dates: the days of the week, weeks, months and years. They learn that there are 7 days in a week and 12 months in a year, and say them in order.

Try an example: Which day comes after Wednesday?

Monday, Tuesday, Wednesday, Thursday.

Show the answer

Thursday

What to look out for

Mixing up Tuesday and Thursday. Tuesday comes straight after Monday; Thursday comes just before Friday.

Read the full Days of the week and months of the year guide

Practise away from the screen

  • Point out o'clock and half past times during the day: 'It's half past 3, time to go home.'
  • Empty a purse and sort the coins by value together.
  • Look at a calendar each morning and say today's day and date.

Curriculum connections

These games support selected practice connected to Measurement in the National Curriculum in England. Use your school’s sequence to decide when to introduce and revisit each skill. A game covers selected examples, rather than assessing every requirement.

Read the official Maths programme of study.

Questions families ask

Where should we start with measuring?

Start with O'clock and half past. Look at the worked example together, then try a round. If the task feels unfamiliar, use the full game guide or its free printable before trying again.

Does this cover everything taught at this level?

No. This page brings together the games currently available for this topic. It supports selected skills and does not replace the full programme of study or practical teaching.