Translations on a grid

(1, 2) to (4, 2) is 3 right. Match moves between coordinates to translations in this free Year 4 maths game.

For parents and teachers

How this game supports learning, with worked examples, common mistakes and ideas for home and school.

At a glance

National Curriculum in England, Year 4
Geometry – position and direction: “describe movements between positions as translations of a given unit to the left/right and up/down”
US equivalent
5.G.A.1 (Grade 5)
Game
Match the pairs

Open the free printable game and worksheet

Translations on a grid: what children learn

Year 4 pupils describe movements between positions as translations of a given unit to the left or right and up or down.

In this game each card shows a point's start and end coordinates, and children match it to the translation that moves it there. Comparing the x-coordinates gives left or right, and the y-coordinates give up or down.

This topic covers the Year 4 statutory requirement in the National Curriculum in England (Geometry – position and direction): pupils should be taught to “describe movements between positions as translations of a given unit to the left/right and up/down”. Year 4 pupils are usually aged 8–9.

For families following US standards, the closest Common Core standard is 5.G.A.1, which is taught in Grade 5. Formal translations are Grade 8 in Common Core (8.G.A.1).

How to play

Pick a card on the left, then the card on the right that matches it. Each game has 6 pairs. Wrong matches are counted as mistakes, and you get three stars for a game with no mistakes.

Step by step

  1. Compare the first numbers. If the x-coordinate gets bigger, the point moved right. If it gets smaller, it moved left.
  2. Compare the second numbers. If the y-coordinate gets bigger, the point moved up. If it gets smaller, it moved down.
  3. Find how far. The difference between the numbers is how many squares it moved.
  4. Say it in order. Give left or right first, then up or down: 4 right, 2 up.

Worked examples

Example 1: (1, 2) to (4, 2)

Working: x: 1 to 4 is 3 more. y does not change.

Answer: 3 right

Example 2: (5, 5) to (5, 1)

Working: x does not change. y: 5 to 1 is 4 less.

Answer: 4 down

Example 3: (2, 1) to (6, 3)

Working: x: 2 to 6 is 4 more. y: 1 to 3 is 2 more.

Answer: 4 right, 2 up

Common mistakes and how to fix them

  • Mixing up which number goes with left or right. The first number goes along, so it tells you left or right.
  • Giving the end point instead of the movement. A translation is a movement, like '3 right', not a position.
  • Getting the direction backwards. Move your finger from the start point to the end point on a grid.

Activities to try at home

  • Move a counter on squared paper and describe each move as a translation.
  • Give directions on a chessboard: 2 right, 1 up.
  • Draw a shape, slide it, and describe the slide.

Ideas for the classroom

  • Pupils translate a shape on a grid and record the new coordinates.
  • Give start and end coordinates and ask pupils to find the translation without a grid.
  • Ask: what translation would bring the point back?

Free printable game and worksheet

The free printable starts with a game sheet, such as a colour-by-answer picture, an answer maze or a secret-code joke, followed by a worksheet. Both use the same checked questions as the online game, and the answers are on the last page. Print it, or save it as a PDF from your browser’s print menu.

Open the free printable game and worksheet

Frequently asked questions

Does the shape change when it is translated?

No. A translation slides a shape without turning, flipping or resizing it.

Do children need to plot every point?

Not always. Comparing the coordinates is quicker once children understand it.

Can it be played with a keyboard?

Yes. Tab to a card, press Enter to pick it, then pick its partner.

Back to Year 4 maths