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Computers and information

Year 6 · Computing

Give clear instructions, solve problems and use technology safely.

Choose a game

Take your time, try a game and collect stars.

Learning about computers and information

In this Year 6 computing collection, you can practise Search engines: how results are chosen and ranked. Choose a game above for a short activity, or explore the examples below before you play. The full guide for each game explains its controls, gives more examples and includes a free printable for practice away from the screen.

Talk it through

Ask your child to predict an outcome before testing it. When a prediction does not match the result, change one thing at a time. Safety games rehearse decisions, but children should still ask a trusted adult when something online worries them.

Ask: “What would happen if you changed one step?” Give your child time to explain. Return to an example after playing and ask whether they would approach it differently.

Search engines: how results are chosen and ranked

A search engine is a program that finds webpages for you. It cannot read the whole web every time you search, so it builds an index in advance, using programs that crawl from page to page. When you type keywords or a question, it searches its index, picks matching pages and ranks them, putting the ones it thinks are most useful at the top.

Try an example: What does “ranking” search results mean?

The search engine has many matching pages and must decide which to show first.

Show the answer

Putting them in order with the most useful at the top.

What to look out for

Typing a whole long sentence with lots of small words. Pick the key words. Questions can work too, but keep them focused.

Read the full Search engines: how results are chosen and ranked guide

Practise away from the screen

  • Search for the same thing with different keywords and compare the results.

Curriculum connections

These games support selected practice connected to Information technology in the National Curriculum in England. The programme groups requirements by key stage; the year shown here is our suggested practice placement. A game covers selected examples, rather than assessing every requirement.

Read the official Computing programme of study.

Questions families ask

Where should we start with computers and information?

Start with Search engines: how results are chosen and ranked. Look at the worked example together, then try a round. If the task feels unfamiliar, use the full game guide or its free printable before trying again.

Does this cover everything taught at this level?

No. This collection brings together the games currently available for this learning area. It supports selected skills and does not replace the full programme of study or practical teaching.