Year 6 computing games

Year 6 (ages 10–11, upper Key Stage 2). Games are matched to the Year 6 computing programme of study.

For parents and teachers

What children learn in Year 6 computing

In Year 6, children use search technologies effectively, learn how results are selected and ranked, and evaluate digital content carefully.

They combine software and programming skills to design and create programs, systems and content.

Key goals for Year 6 include:

  • explain how a search engine ranks results
  • choose effective keywords
  • check whether information online is reliable

US equivalent: Year 6 pupils are about the age of Grade 5. Each topic shows the closest Common Core standard.