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Numbers and place value

Year 4 · Maths

Explore numbers, spot patterns and explain how you worked it out.

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Learning about numbers and place value

In this Year 4 maths collection, you can practise Rounding to 10, 100 and 1,000, Roman numerals to 100. Choose a game above for a short activity, or explore the examples below before you play. The full guide for each game explains its controls, gives more examples and includes a free printable for practice away from the screen.

Talk it through

Use counters, a drawing or a number line before moving to a mental method. Ask your child to explain a choice, then change one number and try the method again.

Ask: “How could you show the same answer another way?” Give your child time to explain. Return to an example after playing and ask whether they would approach it differently.

Rounding to 10, 100 and 1,000

Rounding means replacing a number with a nearby 'friendly' number that is easier to work with. Year 4 pupils learn to round any number to the nearest 10, 100 or 1,000. For example, 4,567 rounded to the nearest 100 is 4,600.

Try an example: Round 845 to the nearest 10.

The ones digit is 5, so round up to the next ten.

Show the answer

850

What to look out for

Using the wrong deciding digit. Underline the place you are rounding to and circle the digit immediately to its right.

Read the full Rounding to 10, 100 and 1,000 guide

Roman numerals to 100

Year 4 pupils learn to read Roman numerals to 100 (I to C). They also learn that, over time, the number system changed to include zero and place value, which the Romans did not have. Roman numerals still appear on clock faces, monarchs' names, film credits and buildings.

Try an example: XXVII

XX = 20, VII = 7.

Show the answer

27

What to look out for

Reading IX as 11. Remember: when the smaller symbol comes first, subtract. XI is 11; IX is 9.

Read the full Roman numerals to 100 guide

Practise away from the screen

  • Round prices in the supermarket to the nearest pound to estimate the total bill.
  • Spot Roman numerals on clocks, watches, film credits and the names of kings and queens.

Curriculum connections

These games support selected practice connected to Place value in the National Curriculum in England. Use your school’s sequence to decide when to introduce and revisit each skill. A game covers selected examples, rather than assessing every requirement.

Read the official Maths programme of study.

Questions families ask

Where should we start with numbers and place value?

Start with Rounding to 10, 100 and 1,000. Look at the worked example together, then try a round. If the task feels unfamiliar, use the full game guide or its free printable before trying again.

Does this cover everything taught at this level?

No. This collection brings together the games currently available for this learning area. It supports selected skills and does not replace the full programme of study or practical teaching.