Listen for the condition

Read the messages instead

The message numbers match the Listen cards.

  1. Message 1: Before collecting your materials, read the instructions. If you are unsure which tool to use, ask the teacher.
  2. Message 2: The playground gate is closed today. Use the library entrance, even if you normally come through the playground.
  3. Message 3: Please keep the seedlings on the sunny shelf, but move the empty pots into the cupboard.
  4. Message 4: Our group will explain the first experiment. Listen for the question they tested before asking about the results.
  5. Message 5: Bring your drawing to the front after the music stops. Until then, leave it flat on your table.
  6. Message 6: I need help carrying this box because the bottom is loose. Please support it underneath, not just by the handles.

Notice which detail changes what you should do.

For parents and teachers

Playing Listen for the condition

Tap a Listen card and attend to the whole message. Match it to the response that follows the important details. Listen again freely, or open Read the messages instead. Find six pairs, with no timer.

What this game practises

Year 3 listening practice adds conditions and details that can change an action. A message might distinguish seedlings from empty pots or ask the listener to wait for music to stop. Hearing only a familiar noun can lead to the wrong response. The six saved messages give children time to attend, replay and match a response that preserves the important condition. In the greenhouse instruction, moving every pot into the cupboard would miss the contrast between living seedlings and empty containers. Ask which words show that the two groups need different treatment. Give a similar real instruction using different classroom objects, and invite the listener to explain it back before acting so any uncertainty can be clarified.

Speech uses static AI-generated British-English marin recordings, created for this game. Audio plays only when requested. No live AI service or microphone is used during play.

Progress and trying again

The normal game controls let children finish, save stars on this device and play again. A previous best result is kept when a later attempt scores less. Matching games count incorrect pairs; ordering games score the first check of each round; sorting games give another chance after a mistake. Take time to talk about a choice rather than racing.

Return to the learning collection for curriculum guidance, examples and activities to try away from the screen.