Listen for the condition

Read the messages instead

The message numbers match the Listen cards.

  1. Message 1: Before collecting your materials, read the instructions. If you are unsure which tool to use, ask the teacher.
  2. Message 2: The playground gate is closed today. Use the library entrance, even if you normally come through the playground.
  3. Message 3: Please keep the seedlings on the sunny shelf, but move the empty pots into the cupboard.
  4. Message 4: Our group will explain the first experiment. Listen for the question they tested before asking about the results.
  5. Message 5: Bring your drawing to the front after the music stops. Until then, leave it flat on your table.
  6. Message 6: I need help carrying this box because the bottom is loose. Please support it underneath, not just by the handles.

Notice which detail changes what you should do.

For parents and teachers

About this game

Grade 2 listening practice adds conditions and details that can change an action. A message might distinguish seedlings from empty pots or ask the listener to wait for music to stop. Hearing only a familiar noun can lead to the wrong response. The six saved messages give children time to attend, replay and match a response that preserves the important condition. In the greenhouse instruction, moving every pot into the cupboard would miss the contrast between living seedlings and empty containers. Ask which words show that the two groups need different treatment. Give a similar real instruction using different classroom objects, and invite the listener to explain it back before acting so any uncertainty can be clarified.

Common Core connection: SL.2.2. This is focused practice for part of the standard.

The recordings use a British English voice. A teacher can model the pronunciation used in class. Audio plays only when a learner asks for it, and no microphone is used.

Suggested for ages 7–8. Grade 2 is a starting point, not a rule for every class.

How to play

Tap a Listen card and attend to the whole message. Match it to the response that follows the important details. Listen again freely, or open Read the messages instead. Find six pairs, with no timer.

Step by step

  1. Read. Read the card, sentence or story clue all the way through.
  2. Choose. Use the meaning, not a guess from the first word.
  3. Talk. After the round, explain one choice out loud.

Worked examples

Use the first item as a model. Read it aloud, name the clue that decides the answer, then choose. The same steps work for the next item.

Common mistakes

Choosing too quickly. Slow down and use the whole sentence or clue. A familiar word can still be the wrong choice.

At home

Play one round together, then let the learner try the next round. Ask which words decided the answer.

In class

Use one round as a warm-up. Invite a learner to explain a choice before the next card.

Printable

This on-screen game does not include a worksheet. Practice the same idea with paper and a pencil, using an example from the guide.

Questions

Does this cover a whole standard?

No. It practices one part of the connected standard.

More Grade 2 English games