Routes on a grid

Plan Jigby's route round the rocks on a bigger grid, then put turns in order. A free Grade 2 math game about position and direction.

For parents and teachers

How this game supports learning, with worked examples, common mistakes and ideas for home and school.

At a glance

Learning focus
Position and direction
Suggested level
Grade 2 · Supplemental or enrichment practice
Game
Jigby code

Open the free printable game and worksheet

Routes on a grid: what children learn

In this game children program Jigby with moves to reach a target on a grid, then put sequences of turns and moves in order. Planning a route before running it, and fixing it when it goes wrong, builds the precise language of direction.

Enrichment: planning routes on a grid is not a Common Core standard. It builds the position words in Kindergarten standard K.G.A.1 and prepares for coordinates in Grade 5.

How to play

Build a program of arrows to get Jigby to the star, then press Run. Each arrow moves Jigby one square. You can also use the arrow keys. Each game has 5 levels and no timer. Some levels have a bug to fix. If Jigby bumps into a rock or stops in the wrong place, change the program and run it again. You get a point for each level solved on the first run. You can also choose Put in order: 5 sets of steps to put in the right order, with no timer.

Step by step

  1. Find the start and the target. Look where Jigby is and where he needs to go.
  2. Count squares in straight lines. How many squares up, down, left or right does he need to move?
  3. Plan the route. Add one move for each square, going round any rocks.
  4. Run and fix. Run the route. If Jigby misses, remove the last moves and try again.

Worked examples

Example 1: Jigby needs to go 2 squares right and 1 square up.

Working: Right, right, up.

Answer: 3 moves

Example 2: A rock blocks the square to the right.

Working: Go up first, then right, then down.

Answer: a route round the rock

Example 3: Jigby faces the top and makes quarter turns clockwise. Put the ways he faces in order.

Working: Top, right, bottom, left.

Answer: top, right, bottom, left

Common mistakes and how to fix them

  • Counting the square Jigby starts on. Count only the squares he moves into.
  • Mixing up left and right on the screen. Check with the arrows on the buttons before running.
  • Starting again from scratch after one mistake. Remove just the last moves and try again. That is debugging.

Activities to try at home

  • Draw a grid on paper and give a toy directions to reach a treasure.
  • Give directions round the house: 'three steps forward, then turn right'.
  • Play a board game and describe each move.

Ideas for the classroom

  • Use floor robots on a grid mat with the same routes.
  • Students write a route for a partner to follow on squared paper.
  • Ask: is there more than one route? Which is shortest?

Free printable game and worksheet

The free printable starts with a game sheet, such as a color-by-answer picture, an answer maze or a secret-code joke, followed by a worksheet. Both use the same checked questions as the online game, and the answers are on the last page. Print it, or save it as a PDF from your browser’s print menu.

Open the free printable game and worksheet

Frequently asked questions

How should I choose this game for my learner?

Enrichment: planning routes on a grid is not a Common Core standard. It builds the position words in Kindergarten standard K.G.A.1 and prepares for coordinates in Grade 5.

Why are there rocks?

Rocks make children plan a route instead of always going the most direct way.

Can it be played with a keyboard?

Yes. With the game selected, press the arrow keys to add moves and Backspace to remove the last one, then Tab to Run.

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